![]() Re-Logic didn't say anything further about it, however, so we'll have to wait to find out more about that. The mention of Master Mode would also seem to confirm what we expected: That it will be a high-level challenge for advanced players. The difficulty slider will impact all players in a multiplayer session, but the spawn rate only affects the area immediately around your character, which allows a little bit of a personalized challenge. ![]() ![]() You'll also be able to adjust the spawn rate, so if you want wall-to-wall foes to fight, that's doable. While the difficulty level for normal games is selected at the world creation menu, Journey Mode will enable it to be adjusted on the fly: You can eliminate enemies altogether, or you can make them all Master Mode monsters. If "easier" isn't your thing, it will also be possible to go in the other direction. A God Mode option will be available, which will vastly simplify life in the game, and you'll also be able to turn off the spread of Infection (opens in new tab), which spawns new types of enemies after the Xenomite Crystal has been defeated. Journey Mode also enables control over rain, wind, and even time: You can move the clock immediately to dawk, dusk, noon, or nighttime, accelerate time, or freeze it completely.
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